AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on Android in Africa, Q4 2021
In Q4 2021, the top 5 ultracasual games on Android in Africa showed varying trends in downloads, active users, and revenue. Sensor Tower provides deeper insights into these metrics.
In the fourth quarter of 2021, the top 5 ultracasual games on Android in Africa displayed diverse trends in their performance metrics. Here’s a detailed look at how each game fared during this period based on data from Sensor Tower.
Antistress - relaxation toys saw notable growth in weekly downloads, starting at around 10K in early October and peaking at approximately 344K by mid-December. Its weekly active users followed a similar upward trend, surging from roughly 79K to 626K over the same period. Weekly revenue also increased, with a significant jump from $9 to $91 by the end of December.
Pop it Fidget Toys 3D Games experienced a steady rise in weekly downloads, beginning at around 47K and hitting a high of 163K in mid-November before gradually declining to about 76K by the end of December. The game’s weekly active users mirrored this pattern, increasing from approximately 87K to 327K in mid-November and then decreasing to 211K by the end of the quarter.
Pop It Fidget 3D demonstrated consistent performance in terms of weekly downloads, which ranged from 68K to 139K, with a peak in early November. The weekly active users also showed a stable trend, starting at about 228K and peaking at 361K in early November before settling around 257K by the end of December.
Fidget Toys 3D - Antistress had fluctuating weekly downloads, which spiked to around 187K in late November from an initial 22K in early October, before stabilizing at approximately 80K by the end of December. The game’s weekly active users followed a similar trend, increasing from around 114K to 403K during the quarter.
Fidget Toys Trading・Pop It 3D started the quarter with high weekly downloads of about 118K, which then decreased to a low of around 25K by late November, before recovering to approximately 63K by the end of December. The weekly active users saw a decline from roughly 289K to 112K by late November, with a slight recovery to 169K by the end of the quarter.
For more in-depth insights and data on these top-performing ultracasual games, visit Sensor Tower.